
by Clint McElroy, Griffin McElroy, Justin McElroy, Travis McElroy, and Carey Pietsch
Support your local independent bookstore: buy it there!
Content: It’s violent, but not overly so, and there are multiple instances of f-bombs. It’s in the graphic novel section of the bookstore.
In an interesting twist on things, this graphic novel is based on a podcast, in which the McElroy family gets together and plays Dungeons and Dragons. I’ve never listened to the podcast, though I did dip into it a little bit just to see how much like the podcast the graphic novel was, but I thought this one sounded interesting. What they did, essentially, was pull out the threads of the story from their game, and make it into a straight-up story. (For the most part. Griffin, who’s the dungeon master, shows up as the DM on occasion to direct the action.)
And for the most part, this was fun. It holds up as a story of three adventurers — and elf, a dwarf, and a human — who are on a rescue mission which turns into something bigger than they thought. They interact with wild and weird (and often hilarious) characters, like the bad bodyguard Barry Bluejeans, or the boss gerblin, or the female orc that has a bigger, more encompassing purpose.
It’s silly, and I think it’ll especially resonate with people who have either listened to the podcast or played a lot of D&D. But it still worked for me.