by Box Brown
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Review copy pilfered off the ARC shelves at my place of employment.
Content: It’s a history, so if you’re not into Tetris or video games, it won’t be interesting. That said, it’s not a super-high reading level, so kids as young as 10 or 11 might be interested in this. It’s in the Graphic Novel section of the bookstore.
First, a confession. One of my roommates the winter of 1991 had a Nintendo (I’m assuming, after reading this), and Tetris was on it. I don’t know how it started (and I may have been playing it in the arcade for a while already; I don’t remember), but I became obsessed with Tetris. Obsessed. I would stay up until 1 or 2 in the morning, playing it, forgoing going out, homework, eating… Eventually, after a month or so of this, my roommates staged an intervention and banned me from playing Tetris. They may have even gotten rid of the game; I don’t remember that either. The game (and my obsession) fell by the wayside, and I haven’t really thought much about it.
That is, until this book showed up in the store and a co-worker pointed it out, saying I might be interested.
It’s the history of how Tetris came to be. A couple of software developers in the USSR thought of this game, worked to program it and sent it around the department where they worked. It became a hit with their friends, and that was the end of it. Or so they thought. But, a developer for Atari and another for Nintendo got their hands on it, and, well, Things began to happen. It’s really kind of convoluted; there was a lot of legal problems, and negotiating business with the USSR wasn’t the easiest to do. But, in the end, Nintendo ended up with the rights, and the rest is history.
Choosing a graphic format to tell this story was interesting, though I’m not sure how well it worked for me. I kept forgetting who was who (since, after the initial introduction, I only saw their faces and couldn’t remember their names), and the black and yellow color palate got a little old after a while. But, that said, the story was a fascinating one.
Not a bad read.
May have to look at this one. Graphic novels always go well. I found Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More perhaps more interesting, even though video games and I do NOT get along!
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