by S. E. Grove
First sentence: “It happened long ago, when I was only a child.”
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Review copy provided by the publisher.
Content: There’s nothing objectionable or scary. It is, however, nearly 500 pages and it’s small type and that can be intimidating. (A was initially intimidated. I think I’ve convinced her to read it.) It’s also kind of slow-moving, with a lot of tricky names, so probably not the best book for a reluctant reader.
I think the best place to start with this one is Megan Whalen Turner’s quote on the back cover: “Not since Philip Pullman’s The Golden Compass have I seen such an original and compelling world built inside a book.”
That’s quite a lot for a book to live up to (MWT! Philip Pullman! Original! Compelling!) but you want to know something? She was right. So very, very right.
In 1799, something happened, and the whole world shifted. It came to be known as the Great Disruption, and what it did was cause different parts of the globe to be in different time periods. Europe was stuck in the middle ages, the Northwest Territory in a prehistoric ice age. What we know as the 13 colonies stayed in linear time, for the most part, though they never developed much farther than that. Past the Mississippi River and into Mexico is what is known as the Baldlands, a hodgepodge of raiders and outlaws, except for three cities which are known as the Triple Era, with people and creatures spanning 3000 years in the same place.
Pretty cool, no?
It’s no wonder that in this world explorers and map-makers are held in the highest esteem. And Sophie Tam’s uncle, Shadrack Elli, is one of the best. He’s been raising his niece ever since her parents — also explorers — disappeared. She’s learned to live without knowing about her parents, and she’s learned how to read the maps that Shadrack makes. So when he’s kidnapped, she’s really the only person who can save him.
The world is brilliant, and the use of maps and magic (of sorts, though kind of not really “magic” as you’re thinking about it; it’s more future techonology) are refreshingly unique. But, once the plot starts going (which, admittedly takes a while), it picks up and becomes one of those books you can’t put down. I was thrilled with the world, with Sophie and her friend Theo and their increasingly intense and urgent adventure. I thought that Grove captured an interesting balance between the older people — like Shadrack — and their expertise and the younger ones — like Sophie — who were able to see things in a new and different light. I loved the use of time and Ages and invented words; I haven’t seen this kind of creativity in naming things since Harry Potter. I also loved that the “bad guy” wasn’t wholly evil. That while they did some morally questionable things, it wasn’t a pure black and white thing. There’s layers here: yes, it’s a middle grade fantasy adventure, but it’s also so much more.
I can’t wait for the sequel.