The Adventure Zone: Here There Be Gerblins

by Clint McElroy, Griffin McElroy, Justin McElroy, Travis McElroy, and Carey Pietsch
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Content: It’s violent, but not overly so, and there are multiple instances of f-bombs. It’s in the graphic novel section of the bookstore.

In an interesting twist on things, this graphic novel is based on a podcast, in which the McElroy family gets together and plays Dungeons and Dragons. I’ve never listened to the podcast, though I did dip into it a little bit just to see how much like the podcast the graphic novel was, but I thought this one sounded interesting. What they did, essentially, was pull out the threads of the story from their game, and make it into a straight-up story. (For the most part. Griffin, who’s the dungeon master, shows up as the DM on occasion to direct the action.)

And for the most part, this was fun. It holds up as a story of three adventurers — and elf, a dwarf, and a human — who are on a rescue mission which turns into something bigger than they thought. They interact with wild and weird (and often hilarious) characters, like the bad bodyguard Barry Bluejeans, or the boss gerblin, or the female orc that has a bigger, more encompassing purpose.

It’s silly, and I think it’ll especially resonate with people who have either listened to the podcast or played a lot of D&D. But it still worked for me.

This Was Our Pact

by Ryan Andrews
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Content: It’s a bit on the longish side, which might intimidate readers. There’s nothing objectionable, content-wise. It’s in the Middle Grade Graphic Novel section of the bookstore.

Every year, on the Autumn Equinox, Ben’s town lights lanterns and set them floating on the river. There are stories about what happens to the lanterns, but no one really knows. Most times, the kids who follow the lanterns, turn back at the bend. But this year, Ben and his friends — the Cool Kids — have made a pact to follow the lanterns all the way to the end.

Except there’s Nathaniel. Ben’s dad wants him to be friends with Nathaniel, but he’s a dork, and awkward, and Ben’s friends don’t like him. So, when Nathaniel starts following Ben and his friends, Ben does his best to ignore him. But, Ben’s friends pull off one by one, abandoning the Quest, and soon it’s just down to Ben and Nathaniel. And that’s when the adventure REALLY starts.

Oh my goodness, this graphic novel is so gorgeous. It’s whimsical and fun and beautiful and so very magical. I liked the evolution of Ben and Nathaniel’s friendship, and the way the whole adventure went. I adored Andrews’ use of color — its mostly in blue tones, because the book takes place at night, but with pops of yellow and pink and red. The whole book is just a gorgeous, fantastic adventure.

Absolutely recommended.

Mighty Jack and Zita the Spacegirl

by Ben Hatke
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Review copy provided by the publisher.
Others in the series: Zita the Spacegirl, Legends of Zita, The Return of Zita, Mighty Jack, Mighty Jack and the Goblin King
Release date: September 3, 2019
Content: There is some fantasy violence. It will be in the middle grade graphic novel section of the boosktore.

Jack thought he closed the door to the world of the giants. Zita’s been home from her adventures for a while. They’ve met, and they’re hanging out (well, Zit and her friends have pretty much moved in, much to Jack’s mom’s dismay) and Jack is way enamored with Zita’s stories, which makes his friend Lilly kind of angry. But then the giants start breaking through the final door, and suddenly Zita, Jack, Lilly, Maddie, and Joseph (plus assorted robots, space creatures, and goblins) realize that they have to work together to save the world from the impending giant invasion. So, they do.

I adore these books and think they’re great fun. And this one is no exception. I loved the theme of friendship through it all, and how that even though you meet someone new, that doesn’t mean you give up your old friends. And how the sum of many is greater than the strength of one. It gave me everything I’ve come to love about Hatke’s work: adventure, heart, and humor. And it’s a satisfying end to the series.

I’m just really sad this series is ending.

Sea Sirens

by Amy Chu and Janet K. Lee
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Review copy provided by the publisher.
Content: There are some intense moments, but the language is actually pretty simple. It’s in the Middle Grade graphic novel section, but I’d give it to the younger end of that set.

Trot is a California girl through and through. She spends the days (when she’s not in school!) at the beach with her grandfather while her mother works — he fishes, she surfs. Except there’s a problem: her grandfather has the beginning stages of dementia and doesn’t always remember where he is or that he’s supposed to be watching Trot. After one experience where her grandfather goes missing, Trot’s mom grounds them both to the house. So, Trot sneaks out with their cat, Cap’n Bill, and they go surfing. Except, they end up in the underwater world of the Sea Sirens. The are mortal enemies with the Sea Serpents, and Trot and Cap’n Bill help defeat them. So, they’re taken in as heroes for an underwater adventure with the Sea Sirens. (And Grandpa comes too!)

As I mentioned in the content, this is almost a beginning chapter Graphic Novel (does it belong with the other beginning chapter books? Perhaps.) — the language is basic, there are a lot of illustrations and not a lot of text, and the adventure is pretty simple. I think it serves the same function as the Babymouse books: it’s there to help beginning readers find a footing in the world of graphic novels. It’s fantastic that the main character is Vietnamese-American, and that her grandfather sometimes slips into Vietnamese when he doesn’t quite understand what’s going on. It’s a cute book — I bet the full-color finished is quite gorgeous — and it’s a start of a series of adventures that Trot and Cap’n Bill will have. It’ll be a good one to put into the hands of those 1-3rd graders who are looking for something fun to read.

5 Worlds: The Red Maze

by Mark Siegel, Alexis Siegel, Xanthe Bouma, Matt Rockefeler, and Boya Sun
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Review copy provided by the publisher.
Others in the series: The Sand Warrior, The Cobalt Prince
Content: There is some fantasy violence. It’s in the middle grade graphic novel section at the bookstore.

Oona failed to light the blue beacon, mostly because there’s an order they need to be lit, and red comes before blue. So, it’s off to Moon Yatta, where the red beacon has been harness to power the world. It’s the most technologically advanced of the five worlds, but harnessing the power of the beacon is also draining the world faster. Ooona, Jax, and An Tzu need to find their way through the maze of pipes and machines surrounding the beacon in order to light it, but the Nanotex corporation — who basically run Moon Yatta — is against them.

There’s a nice subplot, too, about the shapeshifters who have been collared so they can’t shapeshift or else they’re banished to the desert to live in isolation and Jax’s role as a starball superstar comes into play as well. The authors are dealing with a lot here: capitalism, and the hero worship of celebrities, as well as the prevalence of misinformation through the media. But, mostly, it’s still an engrossing story that kept me entertained and captivated as Oona and her friends figured out the next step in their overall goal to light the five beacons and save the universe.

It’s a smart, fun series, one that readers of Amulet and Zita are sure to love.


Queen of the Sea

by Dylan Meconis
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Review copy provided by the publisher.
Release date: June 25, 2019
Content: It’s a historical graphic novel, so it’s a bit long. It will be in the graphic novel section of the bookstore, though I’m sure a younger reader, interested in English history, would be interested in this one.

On the one hand, I finished this. And didn’t dislike it. I liked the art, I liked the humor, and I liked that the main character wasn’t the queen or a courtier, but rather an orphan girl, Margaret, stranded on an island with a bunch of nuns. It was an interesting story — of the exile of Queen Eleanor of Albion (read: England) after her sister takes over the crown. Eleanor befriends Margaret, or rather, Margaret befriends Eleanor, and they figure out a way to escape and take back Eleanor’s crown. Kind of. It’s mostly about Margaret’s relationships she has with both the island and those on it.

On the other hand, who is the audience for this? Really? A graphic novel loosely based on the childhood of Queen Elizabeth I, no matter how excellently done, is really really niche.

Hopefully, it will find its audience — whoever they are — and there will be people to enjoy this well-done, but really rather odd book.

Lowriders to the Center of the Earth

by Cathy Camper, illustrated by Raul the Third
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Content: There are some scary images — all based in folklore. It’s in the middle grade graphic novel section.

First off: this is a second book in a series, so I felt like I was missing a bit of origin story, but it really does work okay as a stand alone.

Three friends: Elirio Malaria (a mosquito), Lupe Impala (an impala, the animal not the car), and El Chavo Flapjack Octopus (again, self-explanatory) have noticed that their friend, Genie (the cat!) has gone missing. They decide to go looking for Genie, and soon discover that he’s been taken captive by Mictlantecuhtli, the god of the underworld. Not to be outdone by some god, the three friends take their car into the underworld to get Genie back.

On the one hand, this is a super cool graphic novel. Ancient gods, huge fights, and who doesn’t love a trip into the underworld? They met all sorts of mythical creatures, from the jackal to La Llorona, and even celebrated Dia de los Muertos. If you know Texas, too, you’ll recognize some landmarks.

I’m not a huge fan of the art style, it’s tri-color pen-and-ink, but it just reinforces the busy-ness of the book to me. I get why the author was using that style; it kind of looks like tattoos, and it is reminiscent of doodling on pages, but it didn’t work for me. And while I appreciated the use of Spanish mixed in with the English, the fact that they provided footnoted translations (which, again, I understand why) really ground my reading to a halt. It worked better once I figured out I could just gather the meaning of the Spanish from the context.

I’m not sorry I read this one, though. It’s clever and fun, and even if the art wasn’t my favorite, I think it was worth the time. Maybe start with book one, though.