by Sarah Graley
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Release date: May 14, 2019
Review copy provided by the publisher.
Content: There’s some video game-style violence. It will be in the middle grade graphic novel section of the bookstore.
A new video game, Dungeon City, has dropped and Izzy is dying to play it. Sure, she told her friend Eric that she’d wait and they could play it together, but it’s there and its new… and it turns out she can go INTO the game. And it’s up to HER to save the world. She teams up with a robot, Rae, and together they take raid dungeons and take on bad guys and work to save the world.
Except. Izzy is spending more of her time in the game than in the real world. She doesn’t sleep at nights, snoozing her way through the school. Her parents are worried. Her teachers don’t know what to do with her. And worst of all, she’s neglecting her friendship with Eric. Can Izzy find a balance in her life again? (And maybe, just maybe, save Dragon City too?)
While this one was fun — I liked the game, and I think the video game aspect will pull kids in — I ended up thinking it was a bit heavy-handed with the whole TOO MUCH PLAYING VIDEO GAMES IS BAD vibe. Really. That’s what I got out of it. Izzy played the game too much and she neglected everything else and there were Consequences which she only resolved by not playing (well, winning) the video game. If it weren’t quite so heavy-handed with that (it may have been my adult eyes, though; I’m not sure a kid would get that out of the book) I would have really thought it was fun. It’s a clever premise (which was actually done better in In Real Life) but I think it would have been better served with a lighter touch on the friendship and real life is better messages.