by Kayvion Lewis
First sentence: “A Quest can’t trust anyone in this world – except for a Quest.”
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Review copy pilfered from the ARC piles at work.
Content: There is thievery, kidnapping, talk of killing, and some
mild swearing. It’s in the YA section (grades 6-8) of the bookstore.
Ross Quest is not only a member of one of the most notorious crime families, she’s a master thief. The problem is that after 17 years of doing this (she’s only 17 after all), she wants out. She’s got an escape plan, but then her mom gets kidnapped in a job gone wrong and the ransom is a lot more than Ross is able to pay. Enter the Thieves’ Gambit – a game for the best of the upcoming best, run by an international syndicate of thieves. Win, and you get a wish – anything you need. Lose – and you might be dead.
So, Ross decides to play the Gambit, out to win. What she didn’t expect was for her whole world to be turned upside down.
I have a soft spot for heist books and ones featuring teenage super-thieves, and this one scratched that itch. Add in that the main character is a Black girl and that the cast is super diverse, and you’ve got an excellent, fun book here. It made me anxious to read – which is really what you need from a heist book – and the twists and turns kept me on my toes. I really didn’t see the ending coming (though, admittedly, I’m not the closest reader, so maybe it was more obvious than I thought). At any rate, i liked Ross, I liked the way all the participants – there were eight that we followed, and while some got more screen time than others, I don’t feel like it was unbalanced – interacted and worked to go through the challenges. And even though the ending was left a bit open, I was satisfied with where it stopped.
So yeah: super fun, super intense, and a great read.
